![]() Battle AI no longer issues orders to units when they should be skirmishing.Improved Battle AI phalanx unit behaviour (ensuring pike units use their phalanx abilities when bracing).Fixed bug which caused the battle AI not to recognise breaches in some wall corner pieces.Various battle-map improvements to help the Battle AI use siege equipment more effectively.Fix for a Battle AI bug where units could not find a path to a wall-breach, if a gate was captured before entering city.Fixed several battle AI issues in naval settlement assaults which caused disembarked units to go idle and not join the battle.Removing a script restriction on a unit when the player has already researched a technology which would have allowed that unit to be upgraded will now allow the upgrade at the point the restriction is lifted. Script restricted units can no longer be gained via technology upgrades.Reduced lag during AI turns in Multiplayer Campaign mode.Fixed a multiplayer battle spectator crash, which occurred when a defending AI general was killed.custom or multiplayer, not campaign battles). Fixed replay de-sync for siege battles initiated from the frontend (e.g. ![]() Fix for squares appearing on certain areas of battle and campaign terrain when using NVIDIA SLI configs.Technical and performance improvements: Global 1 Technical and performance improvements:.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |